Blazing fast simulation of natural-looking skies with realistic atmospheric depth. Included in the initial round of enhancements will be a new Progressive Rendering Engine, support for several open source technologies, and up to 5x faster ray tracing and rendering performance. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering. The new V-Ray Decal makes it easy to add stickers, labels, cracks, stains, scratches, and more. Not only is this a problem with skin but exactly the same problem happens with metal car paint.
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