This is reproducible across quest 3 headsets and different people who play rhythm games. How can I make my spoken English sound more natural? And it seemed to work just fine last time, but as soon as pausing the game is taken to account, weird things start to happen. Now, if not, then what libraries would help with the creation of a rhythm game? No matter how good your English is, you need to be able to follow a fast conversation in order to participate.
nest...