offscreen rendering opengl es / Off-screen Rendering

offscreen rendering opengl es

offscreen rendering opengl es

Something has gone wrong. Simply bind your framebuffer, and draw your scene as usual. Windows are used to display content and to combine content produced by different renderers. However, I get to the part "Draw the 2D pixel image to the renderbuffer" and there is no code! If the output is not similar to the one shown above, run the Initial Diagnosis section below.

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