rim light shader udk / Maya Help | Rim Shader | Autodesk

rim light shader udk

rim light shader udk

This multiplier is used to speed up or slow down a standard 1 second cycle. Travis It renders as black on the quad. Contact the UDN Staff. For most materials, you can think of this as your diffuse texture. The Mask Texture's red channel will be used to sample the bump offset height at every texel.

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