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Mortal Kombat Audio

mortal kombat audio

Mortal Kombat Theme Song Original

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Yüklenme Tarihi: 21 Kasım 2014 - 14:16

Mortal Kombat: The Album is an album by The Immortals (Maurice Engelen aka Praga Khan and Oliver Adams best known for their work on the Techno/Industrial band Lords of Acid), released in 1994 to accompany the home versions of the video game Mortal Kombat. With all due respect, my opinion on Mortal Kombat is that it was/is the greatest fighting game of any generation. Thank you, everyone who liked this video and subscribed to me! You guys are the best. I would like to proclaim that I do NOT own any of the material produced in the video. This is only for entertainment purposes, so enjoy!

Finish Him! Fatality! Brutaility! Animality! Babality! Friendship! FRIENDSHIP?? AGAIN!?

Who is your favorite Mortal Kombat character? Mine is Scorpion because I absolutely love when he does his fatality where he stabs the other guy in the chest, opens a portal to hell, kicks the guy in the portal and the guy comes out of the other portal with his skin melted and hanging from the spear! xD

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IGN'in Tüm Mortal Kombat İncelemeleri

Gathered here are 40+ IGN reviews from throughout the Mortal Kombat series starting from classics like Mortal Kombat II and ending with the most recent Mortal Kombat XI and its DLC. We've also included our reviews of the Mortal Kombat movies!
Reviewed by Jeff Haynes
April 13, 2007
Mortal Kombat II still manages to stand up almost 15 years later as one of the best arcade fighters around. The inclusion of online play only strengthens the replayability of the game, and were it not for the fact that the online mode has a number of problems, the PSN version of Mortal Kombat II could've been even stronger than the arcade release. Even still, this is a solid port that every single Mortal Kombat fan should have.
Reviewed by Levi Buchanan
December 8, 2008
Mortal Kombat II is a great fighting game. The move set is vast but not esoteric. Anybody can get reasonably good with one of the fighters with just a day or practice and then hold their own against friends. The 32X version of MKII is loaded with all of the fighters and stages, and feels exactly like the arcade game. If you do not have a SNES, this is the home version of MKII to get.
Reviewed by Adam Douglas
November 25, 2006
MK3 is an arcade-perfect translation, and is a welcome addition to any Mortal Kombat fan's collection. However, as far as MK goes, it kind of disappoints. When MK2 was released, the improvements made over the original were so vast, you couldn't help notice the difference. MK3, however, adds little to the series. Sure, there are a couple of new characters, a run feature, and a new combo system, but is it enough? Here's where opinion will split: die-hard fans will love it, others will wonder what all the fuss is about. I'm sure you've already made your decision. Plus, the PSX version has some serious glitches, like the infamous "morph-pause." Ugh. Unless you're a serious MK freak, save this one for the arcades.
Reviewed by Jonathon Miller
October 24, 2006
As with most of the classic games on Live Arcade, longtime fans will probably love this game and the online play. In addition to online play, we would have loved to see the option to reconfigure your controls, a practice mode and a $5 price tag.
Reviewed by Peer Schneider
November 20, 1996
A huge game with very little innovation. Mortal Kombat Trilogy proves that a lot of selectable fighters don't make a better game. If you have to play a fighting game on your N64 -- now -- and you have no problem spending $79 bucks on a mediocre game, then go for it. If you are a hopeless Mortal Kombat fan and you don't own any 32-bit version of the game then you probably already picked up a copy anyway and you'll probably like it. Otherwise, I suggest waiting for Killer Instinct, Dual Heroes, Dark Rift and Mace. Recommendation: Only for die-hard MK fans (and only those without a PSX)
Reviewed by IGN Staff
December 19, 1996
All in all, Mortal Kombat Trilogy is a solid fighter with enough new options and secrets to keep even the most avid of fans busy. It may not be the most respected fighting game due to the lack of depth or innovation, but with the small number of quality fighters available on the Playstation, it does fill a nice void. Granted, if you have never liked Mortal Kombat, then this game won't change your views. But if you are a fan then you're sure to enjoy it.
Reviewed by IGN Staff
October 1, 1997
The biggest problem with the game, and what ultimately makes it so frustrating, is the control. Let's face it, control is the singlemost important part of any game, and when you've got fighting and platform jumping to do, it's doubly so. In this game, the player is required to hold lots of buttons down to do basic things like run and jump, which makes it nigh on impossible to make it across any chasm. Also, to turn left or right, you have to press a shoulder button. The lag time between press and action is very long, and by the time you've turned to face your opponent, he's already jumped back over your head.
Reviewed by Matt Casamassina
December 8, 1997
MK Mythologies: Sub Zero is a perfect example of what can happen when you sacrifice gameplay for license. Everything seems to be thrown together in a big pile of mindless re-hash, digitized graphics and horrible level design, all topped off with some blood and the Mortal Kombat name. The sad part is that the game will probably sell like hot-cakes anyway. Unless you're Mortal Kombat crazy, don't appreciate good videogames or are looking to punish your kids this holiday season, we recommend avoiding this atrocity.
Reviewed by Douglass Perry
June 24, 1998
In many ways, Mortal Kombat 4's side-stepping function is even more effective than that of rival software maker Namco and its monstrously awesome Tekken 3. It appears that more time was spent in creating a game that incorporates the side-step into the third realm, as opposed to merely adding it in for as afterthought.
Reviewed by Matt Casamassina
June 24, 1998
Highly recommended purchase, especially considering the title's low price-tag of only $49. With beautiful graphics, tight control and excellent sound, the only thing keeping Mortal Kombat 4 from a perfect score is its aged fighting system. The closest thing to a perfect arcade port we've seen in a long, long while. Hats off to Eurocom for the job. Best Nintendo 64 fighter so far.
Reviewed by Craig Harris
August 18, 1998
Mortal Kombat 4 is the apology to Midway's last Mortal Kombat effort (anyone remember Trilogy?). Put simply, the game is the best home conversion of the title available, even when compared to the excellent N64 and PlayStation versions.
Reviewed by Peer Schneider
July 19, 1999
I enjoyed Mortal Kombat 4 on the console systems quite a bit, but the Game Boy version just doesn't cut it for me. Playing alone with an overly limited set of moves against a dumb computer drone gets old real quick. The inclusion of lots of Kombat Kodes is nice, but it's just not enough to energize this lifeless port.
Reviewed by Jeremy Dunham
September 8, 1999
And that's basically the big problem here. Mortal Kombat Gold is a lot like a bag of Twizzlers. Sure it's sweet the first few times you delight in it's tasty red goodness, and it's cool for parties, but after a while you're left wanting something a little less red, with a whole lot more substance to it.
Reviewed by Marc Nix
July 11, 2000
There aren't even cut-scenes where you meet the big bosses and get geared up to kill them. Couple that with uninspired graphics and heartless audio, and you have a soulless game that, good gameplay or not (and it's not, just so you know), doesn't hook the player. After a climactic battle against a female boss, he tells his Special Forces Operative Contact that, "She sure was a looker..." But we never met her. We never knew why she wanted Jax dead. We never knew her motives. We never grew to hate her. And (short of reading the manual and watching the intro FMV) we never learned what she looked like. Now she's dead, her mysteries lost with her life. Jax takes great pride in finishing off this generic villain. I feel cold and indifferent, and start wondering if I'm fighting on the wrong side. How I wish I was Kano, fighting the good fight against the oppressive boredom of simple-minded good guys.
Reviewed by Craig Harris
January 10, 2002
Maybe the team didn't have enough time with the conversion. Maybe Midway pressured Virtucraft to get this game done before its time. Maybe the programmers weren't quite up to the task. You know what? It honestly doesn't matter to the end user what the excuse is...all they're going to see is a piss-poor version of their beloved MK game, and they're going to feel gypped. I know I do.
Reviewed by Jeremy Dunham
November 19, 2002
We are a happy office. For the first time in all of IGN's history, we can sit together in unison and say in agreement that we enjoyed the latest Mortal Kombat game. Not without its problems, particularly in terms of the unforgiving CPU aggression, Deadly Alliance is still among the best fighting games of 2002. A late night favorite for the last couple of weeks and for a few months more, Deadly Alliance is a remarkable achievement in the history of a series we wrote off long ago. Congratulations all around, and congratulations to anyone lucky enough to pick this one up!
Reviewed by Craig Harris
November 20, 2002
As solid as the console games are, the Game Boy Advance version is equally so...maybe even more so. A lot of attention was poured into this project, from the fighting and graphics engine, to establishing enough presentation and extras to make the game an excellent single-player title. Little sprite quirks during the game keep the game from being absolutely fantastic, but any 2D fighting fan shouldn't miss what Midway's GBA team pulled off for the handheld.
Reviewed by Craig Harris
August 28, 2003
Midway had already impressed us with Deadly Alliance on the Game Boy Advance, offering a game that not only looked great on the handheld, but also played well with an aggressive, combo-based fighting engine. We've already raved about that development, which is why this review focuses on the additional elements that Tournament Edition brings to the handheld. The game's technical "wow" factor has died off in the sequel, but the focus on adding features -- both for single as well as multiple players -- keeps the design exciting and fun. And it's definitely worth a purchase...even if you've fronted the dough for the original.
Reviewed by Jeremy Dunham
October 1, 2004
As for me, I found Mortal Kombat: Deception to be a great diversion from the usual fighting template. So while it may not be as complex or responsive as a number of other 3D (or even 2D) fighters out there, it's a hell of a lot of fun (whether you stink at it or not_. And sometimes at the end of the day, that's all that really matters.
IGN Türkiye, Demirören Medya bünyesinde yer alan Milliyet Gazetecilik ve Yayıncılık A.Ş. tarafından işletilmektedir. Yönlendirmeler reklam, işbirliği vs. niteliğinde olmayıp, okuyucuyu bilgilendirme amaçlıdır. Bu yönlendirmeler aracılığıyla yapacağınız ürün satın alımlarından Ziff Davis International Ltd. ve Milliyet Gazetecilik ve Yayıncılık A.Ş. herhangi bir gelir elde etmemektedir.

Mortal Kombat Legends: Battle of the Realms Sets Release Date

Mortal Kombat Legends: Battle of the Realms has an official release date.

From Warner Bros. Home Entertainment, the animated sequel to Mortal Kombat Legends: Scorpion's Revenge will arrive on digital, Blu-ray and 4K Ultra HD Combo Pack on Aug. 31, 2021. The Blu-ray disc features the film in hi-definition along with a digital code for the film and will be available for $29.98. The 4K Ultra HD Combo Pack will include an Ultra HD Blu-ray disc in 4K with HDR, a Blu-ray disk with a hi-definition version of the film, as well as the digital version, all for $39.99. Preorder for both the Blu-ray and the 4K Ultra Combo Pack begins on June 28, 2021, while preorder for the digital version starts on July 8, 2021.

RELATED: Mortal Kombat Has Outperformed HBO Max Expectations

The Blu-ray disc, 4K Ultra Combo Pack and the digital version will also feature several special features, including The God and the Dragon: Battling for Earthrealm behind-the-scenes featurette, the Voices of Kombat featurette, a gag reel and audio commentary from producer Rick Morales and screenwriter Jeremy Adams.

Mortal Kombat Legends: Battle of the Realmsserves as a sequel to 2020's Mortal Kombat Legends: Scorpion's Revenge. Helmed by returning director Ethan Spaulding, the film is based on the popular video game franchise created by Ed Boon and John Tobias. According to the press release, Mortal Kombat Legends: Battle of the Realms will pick up directly after Scorpion's Revenge and follows the team of heroes as they work against the forces of Shao Kahn (voiced by Fred Tatasciore), leading Raiden (Dave B. Mitchell) and his warriors "into a deal to compete in a final Mortal Kombat that will determine the fate of the realms."

RELATED: Mortal Kombat Star Asks for Asian Representation in Amazon's Lord of the Rings

Along with Raiden, Mitchell will voice Kintaro and Sektor. The film also features the voices of returning cast members Joel McHale and Jennifer Carpenter in the lead roles of Johnny Cage and Sonya Blade, respectively, as well as Jordan Rodrigues (Liu Kang), Patrick Seitz (Scorpion and Hanzo Hasashi), Artt Butler (Shang Tsung and Cyrax), Robin Atkin Downes (Shinnok and Reiko), Ikè Amadi (Jax Briggs and One Being) and Grey Griffin (Kitana, Satoshi Hasashi and Mileena).

Also featured are new voices to Mortal Kombat Legends, including Matthew Mercer (Stryker and Smoke), Bayardo De Murguia (Sub-Zero/Kuai Liang), Matt Yang King (Kung Lao), Paul Nakauchi (Lin Kuei Grandmaster), Emily O’Brien (Jade) and Debra Wilson (D'Vorah).

Directed by Ethan Spaulding and based on a screenplay by Jeremy Adams, Mortal Kombat Legends: Battle of the Realms will release Aug. 31, 2021.

KEEP READING: John Wick 4 Adds Mortal Kombat's Scorpion, Hiroyuki Sanada

Mortal Kombat filminden gişe rekoru

Oyuncan sinemaya uyarlanan Mortal Kombat, yeni tip corona virüs (Covid-19) salgını döneminde ABD'de en çok gelir elde eden film oldu.

Oyun dünyasının popüler serilerinden biri olan Mortal Kombat'ın filmi, ABD'deki açılış hafta sonunda yaklaşık 22.5 milyon dolar gelir elde etti. Bu da onu, yeni tip corona virüs (Covid-19) salgını sırasında en çok gelir elde eden yaş kısıtlamalı film konumuna getirdi.

Sputnik'in Deadline'dan aktardığı habere göre film, sinemalar dışında bir ay boyunca HBO Max'te de yayında olacak. HBO Max'teki verilerin de eklenmesi durumunda filmin gişe başarısının 22.5 milyon dolardan daha faza olduğu anlaşılıyor. 

Mortal Kombat aynı zamanda HBO Max'in açılış hafta sonunda en çok izlenen film oldu. 3.8 milyon kullanıcı tarafından izlenerek, 3.6 milyon kişi tarafından izlenen Godzilla vs Kong'u geride bıraktı.

Mortal Kombat filminden gişe rekoru - 1

Filmin oyuncu kadrosunda Lewis Tan, Hiroyuki Sanada, Ludi Lin, Joe Taslim, Jessica McNamee, Mehcad Brooks, Chin Han, Josh Lawson, Max Huang ve Tadanobu Asano gibi isimler yer alıyor. Liu Kang, Kano, Sub-Zero, Sonya Blade, Jax Briggs ve Kung Lao gibi video oyunu serisinin popüler karakterleri bu yeni film uyarlamasında izleyicilerin karşısına çıkan karakterler arasında bulunuyor.

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