touchesbegan not called cocos2d / Multigrab without Cocos2D - Chipmunk Physics

touchesbegan not called cocos2d

touchesbegan not called cocos2d

Though I argue again heh , that Touch listener shouldn't even exist or compile for Desktop based targets. I am also having this issue. Run it. If it is returning true, then it's grabbing the object but doesn't have enough force to noticeably pull on the object. It works perfectly now!

nest...

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