order independent transparency opengl es / Tutorial 10 : Transparency

order independent transparency opengl es

order independent transparency opengl es

In this release, we have a few changes to tell you about. Before rendering, setup some model matrices for your quads. With OpenGL 4 you can do Order-independent transparency. Your account Log in Sign up. The second extension is Arm Frame Buffer Fetch Depth and Stencil , which allows fragment shaders to read the current depth and stencil values from the framebuffer.

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