enable z buffer opengl / FAQ/Depth Buffer - OpenGL Wiki

enable z buffer opengl

enable z buffer opengl

This chapter will discuss two additional types, the depth buffer and the stencil buffer. Follow Us. However, if our clip-space Z values were negated, the depth of 1 would be closest to the view and the depth of 0 would be farthest. Let us call the fragment's depth N, while the framebuffer's depth P. Namespaces Page Discussion.

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